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![]() ![]() ![]() The genre became notorious for its punishing difficulties balanced with extremely satisfying enemy-killing action. #Hack and slash seriesThose games were cited numerous times by David Jaffe, creator of the God of War series and director of the first game, as its most heavy influences and that at first God of War was supposed to be a more adventurous title with more straightforward combat before it became what it is. Games in this genre were influenced by other tridimensional Action-Adventure games like Onimusha: Warlords, Prince of Persia: The Sands of Time and The Legend of Zelda: Ocarina of Time, bringing a lot of those games already thought out character movement, camera direction, player progression, sense of exploration and puzzle-solving. Other belt scrolling action games were already creating larger arsenals of weapons and powers for players to use against enemies, but the new school of action titles brought as its signature bloody fights with a variety of swords, blades, gauntlets and other types of melee weapons combined with supernatural protagonists with magic abilities that made every fight a joy for young and old players. After the dark age of brawlers in the late nineties, the processing power of the newer platforms created a fertile ground for action-oriented titles. The genre took form in the 6th generation of consoles. ![]() Skullcrusher = Attacks with two hand weapons ignore 25/50/75% armor.A term that can be used to refer to RPGs that focus more on the action (see Action RPG and Real-Time Combat), or mainly action brawler games which focus on melee heavy combat with elaborate combos against hordes of enemies. Deep wounds = attacks with two hand weapons have a chance to crit. Limbsplitter = Attacks with two hand weapons are 10/20/30% faster. I did the same for two-hand, though I'm not sure if the two hand perk (limbsplitter) is broken like hack and slash. This way you can choose to spent more perks into the tree and all of your one hand weapons benefit. Bone breaker = Attacks with one hand weapons ignore 25/50/75% armor. Bladesman = Attacks with one hand weapons have a chance to crit. Hack and slash = One hand weapon attacks are 10/20/30% faster (only applied with ONE HAND armed, so it is functional with flurry). Nothing is ever applied when this perk mechanic is specified.Īs such, I've simply created my own weapon-perk mod. I've select any number of other spells for it to apply and none of them work when I hit an enemy with my axe. What I have concluded is that the "apply combat hit spell" perk mechanic is entirely broken. There are different spells for each weapon material (daedric being the highest at 3 damage for 6 sec). It simply looks for your equipped weapon to have the keyword "WeapTypeWarAxe." When you do have a war axe on, the perk allows for something called "apply combat hit spell." Of course, the spell itself is "perkbleed," etc. It should be all hits due to the way it is set up in the CK. #Hack and slash how toThis perk, spell, spell effect, is totally broken and I have no idea how to fix it.Can anyone help? I am fighting a bear, which is not undead, ghost, or dwarven.īy all accounts of this damned scripted event, the enemy should have a fairly powerful DoT on them when I attack with my war axe - 3 damage for 10 seconds.Įxcept absolutely nothing happens. ![]() I am using a war axe that does have the keywords WeapTypeWarAxe and WeapMaterialSteel. I made all of the material variations of the spell do the This perk uses several keywords to determine whether it fires or not - WeapTypeWarAxe + WeapMaterial. However, after bolstering the actual spell value (bleed damage - health) up to a magnitude of 3 for 10 seconds, it's very apparent The perks themselves, though, are virtually useless - So I opened up the creation kit to bolster them up to useful levels. So I've always been fascinated by the three weapon specialization perks - it's nice being able to specialize in one type. ![]() ![]() ![]() The Hilltop gates are open and music is blasting from a car. Smooooooth.ĭuring the night, Maggie and Sasha awaken to the sound of music. Cool, just shrugs and says he felt like going for a drive. She wants to know what he’s doing there, and Carl, Mr. On the way to Hilltop, a solitary Enid is beset by a walker, but before she can react, a car crashes into the walker. What do they have to remember them by, she wants to know. Sasha looks at it and asks Jesus why the Hilltop people burn their dead rather than bury them. He hands Sasha Abraham’s necklace, the one made from a shard of brakelight glass, saying he found it. She asks Jesus if he thinks Gregory will go for that. Maybe if she leaves and offers to scavenge, she can pay Maggie’s way. He lets Enid go.Īt Hilltop, Sasha is trying to figure out how Maggie can stay. She tells him she’s sorry he had to see it (Glenn and Abraham’s deaths), but Carl says he isn’t sorry. Maggie asks him if locking her in the armory was his way of saving her, and he says yes. She plans to walk to Hilltop to find Maggie. She may not agree with him, but she is still very much with him. #THE GO GETTERS BAND FULL#She grabs him and kisses him full on the mouth. Rick hands Michonne a walkie talkie so she can contact him if she changes her mind and he leans over to give her a peck on the cheek. Warily, Jesus responds, “I’ll take them back.” That’s not what Gregory meant, and Jesus knows it.īack in Alexandria, Rick is about to go on a scavenging run for the Saviors. Jesus protests and Gregory asks if he wants to leave with Maggie and Sasha. They can spend the night, but he wants the ladies to leave in the morning. He does not want the Saviors to think that they colluded. Gregory, in true weasel fashion, freaks right the hell out. ![]() That what they destroyed was just an outpost and in fact, there are hundreds more Saviors out there. He thought the Alexandrians were supposed to have wiped out the Saviors, but Maggie informs him they were wrong. Then Gregory, the douchey Hilltop leader, arrives. He says that blue flowers are supposed to promote healing, hence the ones by Maggie’s bedside, and that green are to promote release. The women are grieving and Sasha says everything feels wrong, but Maggie says, “Not everything.” Jesus arrives and places fresh flowers on the graves. Sasha notes wryly that all Abraham had was a cigar. She gives Maggie a pocket watch (belonging to Maggie’s father) that was in Glenn’s pocket. “Where are they?” Sasha takes her to the spot where Glenn and Abraham are buried. Maggie starts to ask where Glenn is buried, then corrects herself. She is relieved to hear that everything is ok with the baby. When Maggie emerges from the medical trailer, Sasha is waiting. ![]() He thinks she should stay at Hilltop for the remainder of her pregnancy. Carson assures her that despite a placental abruption, all is well. She struggles to ask if she lost her baby, but Dr. Carson, their resident MD, is taking care of her. Maggie comes to in room with blue flowers on a bedside table. This week, we learn the state of Maggie’s pregnancy and revisit the Hilltop, where Maggie and Sasha seek refuge. ![]() |
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